Hi, I'm Cristina

I'm currently working at Undercoders as a full-time Unity Engine and Unreal Engine developer.

Image of Cristina

Say hi to my puppy!

About Me

Who am I?

I am a passionate video game developer with over four years of experience. I specialize in Gameplay Programming and Fast Prototyping by developing games in Unity Engine and, more recently, in Unreal Engine. With over 6 published games under my belt (for PC, Switch, PlayStation and Xbox), I am continously driven to expand my knowledge. I graduated with a degree in Video Game Development from ENTI-UB in Barcelona.

Engines and Frameworks

Unity Engine

Unreal
Engine 4

Unreal
Engine 5

Processing

Phaser

Languages

C#

C++

JavaScript

SQL

OpenGL

HTML 5

CSS

Tools

Github

Nintendo
Switch SDK

Android SDK

FMOD

Trello

Jira

Excel

Career

Game Programmer at Undercoders

(Nov. 2021 - Present)

Game Developer at KT Games

(Nov. 2019 - Nov. 2020)

Student at ENTI (Game Development Degree)

(2017 - 2021)

Projects

Treasures of the Aegean

I contributed to the development of in-game cinematics, gameplay sections, and audio implementation. I was also responsible for creating the achievement and controller vibration systems. Additionally, I played a key role in QA testing, bug fixing, and optimizing the chunk-based map loading system.

Superola Champion Edition

I implemented pause, controller vibration and achievement systems. I implemented the cartoon mode option to the game, keeping the original version. which I expanded adding a CRT shader. I worked with the Steam API to enable leaderboards in the PC version. I also worked on QA testing and bugfixing.

Retro Revengers

I implemented the localization system (Google Sheets, JSON import, dialogue system), keybinding, controllers input system, achievements system with SteamWorks and Nintendo Switch version. I also worked closely with the QA team for efficient bugfixing.

Retro Mystery Club Vol. 1: The Ise-Shima Case

I implemented the localization system (Google Sheets, JSON import, dialogue system), screen filters, keybinding, controllers input system, achievements system with SteamWorks and the Nintendo Switch version. I also worked closely with the QA team for efficient bugfixing.

Retro Mystery Club Vol.2: The Beppu Case

I implemented the localization system (Google Sheets, JSON import, dialogue system), keybinding, controllers input system, achievements system with SteamWorks and Nintendo Switch version. I also worked closely with the QA team for efficient bugfixing.

Conga Master Party!

I contributed to the game by making a DLC for the Nintendo Switch, using the Nintendo SDK, and a PC version of the game. I added new achievements working with the Steamworks API, characters and maps. I also worked on QA and bugfixing.

Kauil's Treasure

I developed character movement, object interactions, and in-game audio systems. I also created all cinematics. I adapted input system for console platforms using Unity's Rewired. Collaborated on development of gameplay mechanics and designed the final level.

Contact Me

Email

cristinagbotey@gmail.com

Address

Barcelona, Spain

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