Hi, I'm Cristina
I'm currently working at Undercoders as a full-time Unity Engine and Unreal Engine developer.
Say hi to my puppy!
About Me
Who am I?
I am a passionate video game developer with over four years of experience. I specialize in Gameplay Programming and Fast Prototyping by developing games in Unity Engine and, more recently, in Unreal Engine. With over 6 published games under my belt (for PC, Switch, PlayStation and Xbox), I am continously driven to expand my knowledge. I graduated with a degree in Video Game Development from ENTI-UB in Barcelona.
Engines and Frameworks
Unity Engine
Unreal
Engine 4
Unreal
Engine 5
Processing
Phaser
Languages
C#
C++
JavaScript
SQL
OpenGL
HTML 5
CSS
Tools
Github
Nintendo
Switch SDK
Android SDK
FMOD
Trello
Jira
Excel
Career
Game Programmer at Undercoders
(Nov. 2021 - Present)
Game Developer at KT Games
(Nov. 2019 - Nov. 2020)
Student at ENTI (Game Development Degree)
(2017 - 2021)
Projects
Treasures of the Aegean
I contributed to the development of in-game cinematics, gameplay sections, and audio implementation. I was also responsible for creating the achievement and controller vibration systems. Additionally, I played a key role in QA testing, bug fixing, and optimizing the chunk-based map loading system.
Superola Champion Edition
I implemented pause, controller vibration and achievement systems. I implemented the cartoon mode option to the game, keeping the original version. which I expanded adding a CRT shader. I worked with the Steam API to enable leaderboards in the PC version. I also worked on QA testing and bugfixing.
Retro Revengers
I implemented the localization system (Google Sheets, JSON import, dialogue system), keybinding, controllers input system, achievements system with SteamWorks and Nintendo Switch version. I also worked closely with the QA team for efficient bugfixing.
Retro Mystery Club Vol. 1: The Ise-Shima Case
I implemented the localization system (Google Sheets, JSON import, dialogue system), screen filters, keybinding, controllers input system, achievements system with SteamWorks and the Nintendo Switch version. I also worked closely with the QA team for efficient bugfixing.
Retro Mystery Club Vol.2: The Beppu Case
I implemented the localization system (Google Sheets, JSON import, dialogue system), keybinding, controllers input system, achievements system with SteamWorks and Nintendo Switch version. I also worked closely with the QA team for efficient bugfixing.
Conga Master Party!
I contributed to the game by making a DLC for the Nintendo Switch, using the Nintendo SDK, and a PC version of the game. I added new achievements working with the Steamworks API, characters and maps. I also worked on QA and bugfixing.
Kauil's Treasure
I developed character movement, object interactions, and in-game audio systems. I also created all cinematics. I adapted input system for console platforms using Unity's Rewired. Collaborated on development of gameplay mechanics and designed the final level.
Contact Me
cristinagbotey@gmail.com
Address
Barcelona, Spain