Home About Projects Contact

Hi, I'm Cristina

I'm currently working at Undercoders as a full-time Unity Engine and Unreal Engine developer — crafting games for PC, Switch, PlayStation and Xbox.

Cristina Gil

Say hi to my puppy! 🐾

About Me

I am a passionate video game developer with over four years of experience. I specialise in Gameplay Programming and Fast Prototyping, developing games in Unity Engine and, more recently, Unreal Engine. With over 6 published games (PC, Switch, PlayStation and Xbox) I'm continuously driven to expand my knowledge. I graduated with a degree in Video Game Development from ENTI-UB in Barcelona.

Engines & Frameworks

Unity Unity Engine
Unreal Unreal Engine
ProcessingProcessing
Phaser Phaser

Languages

C# C#
C++ C++
JavaScriptJavaScript
SQL SQL
OpenGL OpenGL
HTML5 HTML 5
CSS CSS

Tools

GitHub GitHub
Switch SDK Nintendo Switch SDK
Android SDK Android SDK
FMOD FMOD
Trello Trello
Jira Jira
Excel Excel

Career

Game Programmer · Undercoders

Nov 2021 — Present

Game Developer · KT Games

Nov 2019 — Nov 2020

Video Game Development Degree · ENTI-UB

2017 — 2021

Projects

Denshattack!

Currently in development. More information coming soon.

Treasures of the Aegean

In-game cinematics, gameplay sections and audio implementation. Achievement and controller vibration systems. QA, bug fixing and chunk-based map loading optimisation.

Superola Champion Edition

Pause, vibration and achievement systems. Cartoon mode with dynamic 4K sprite loading plus CRT shader. Steam API leaderboards. QA and bug fixing.

Retro Revengers

Full localisation system (Google Sheets, JSON, dialogue). Keybinding, controller input, SteamWorks achievements and Nintendo Switch port.

Retro Mystery Club Vol. 1: The Ise-Shima Case

Localisation system, screen filters, keybinding, controller input, SteamWorks achievements and Nintendo Switch version. QA and bug fixing.

Retro Mystery Club Vol. 2: The Beppu Case

Localisation system, keybinding, controller input, SteamWorks achievements and Nintendo Switch version. QA and bug fixing.

Conga Master Party!

Nintendo Switch DLC using the Nintendo SDK. New achievements via Steamworks, new characters and maps. QA and bug fixing for Switch and PC.

Kauil's Treasure

Character movement, object interactions and in-game audio. All cinematics. Console input system using Unity's Rewired. Gameplay mechanics and final level design.

Contact Me

Location

Barcelona, Spain

Reach me directly at cristinagbotey@gmail.com